Notes
Slide Show
Outline
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MMORPG LAW:
The Wild West or a
New World Order?

Indie MMO Game Developer Conference
  • By: Lawrence G. Walters
  • Weston, Garrou, Walters & Mooney
  • www.GameCensorship.com
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INTRODUCTION
  • MMORPG’s – a major industry with uncertain legal implications
  • Cyber-Economies
  • Virtual Property
  • Gambling Issues
  • Cyber-crime
  • Cyber-Bullying



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THE ROLE OF ROLE PLAYING GAMES
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MMORPG REALITIES
  • MMORPG’s are the best-selling video game genre.
  • The addiction rate of MMORPG’s appears to be twice that of crack cocaine.
  • Substantial Growth Expected
    • Total active MMORPG subscriptions now exceed 16,000,000.
    • WOW consumes 62% of the marketplace, but other games are closing ranks
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CYBER-ECONOMIES
  • Virtual values are attributed to intangible goods.
  • Complex barter systems have developed allowing players to trade game artifacts, avatars, “virtual” real estate, etc.
  • Numerous online currency traders have established viable businesses exchanging real for virtual coin.
  • Cyber-economies are influential markets:
    • Edward Castronova calculated that if Everquest’s game world were a real country, then its cyber-economy would make its GDP 77th in the world, putting it somewhere between Russia and Bulgaria.
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VIRTUAL PROPERTY RIGHTS?
  • What claim of ownership-rights can be afforded to virtual objects?
  • How will disputes over virtual property be initiated and settled?
  • The United States, and most other countries, lack a legal precedent for deciding virtual property cases.
  • How far can / should user Terms of Service go in determining the rights of players with respect to other players?
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“VIRTUAL SWEATSHOPS”
  • Underpaid ‘players’ grind out high level characters to sell for corporate profit.
  • Game manufacturers argue that this violates intellectual property rights, while ‘power levelers’ contend that they have a right to trade time for money.
  • Who ‘owns’ the character?  Are numerous rights involved?
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ART IMITATING LIFE?
  • Role-playing games offer avatars an escape from reality, but are also causing real world legal concerns.
  • Games like Second Life are increasingly becoming catalysts for setting legal precedents.
  • MMORPG’s offer the good and the bad – all that real life has to offer.
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Case Study: Black Snow Interactive v.
Mythic Entertainment
  • Black Snow was one of the first “virtual sweatshops” to open up shop, selling gaming currency, items and avatars on auction sites, like eBay.
  • Mythic Entertainment, developer of Dark Age of Camelot, told Black Snow to cease all sales of Camelot-related items.
    • Previously, Mythic only prohibited the sale of individual items, but was concerned that these sales were violating the User License Agreement.
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Black Snow v. Mythic continued…
  • Black Snow filed a lawsuit claiming unfair business practices in U.S. District Court.
  • Developer Mythic claimed intellectual property rights while Black Snow argued that players have a right to the time spent building avatars and such.
  • Unfortunately, this suit was dropped before a precedent could be set.
    • Turns out, Black Snow’s principal owners skipped out on a $10k fine from the FTC, miscellaneous debts and unpaid attorneys’ fees.
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CASE STUDY: A VIRTUAL LAND
DEAL GONE WRONG…
Marc Bragg v. Linden Research
  • Second Life allows players to own content that they create.
  • Marc Bragg found a way to purchase virtual land below market value and invested thousands of real-world dollars to resell the property at an increased price.
  • Linden Research, Inc., creator of Second Life, terminated Bragg’s user account.
  • Bragg filed a civil suit in Pennsylvania demanding $8k.
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Second Life Land Deal
Lawsuit Settled
  • Bragg v. Linden Research, Inc. – After Marc Bragg, aka Marc Woebegone, found a way to purchase virtual property and resell for a profit, Linden Labs caught wind and terminated his account.
    • Bragg sued Linden Labs for breach of contract and unfair trade practices in West Chester, PA.
  • The settlement terms were not disclosed.
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Legal Implications
of Bragg Case
  • As a result of this case, Linden Labs changed its Terms of Service regarding dispute resolution after a Judge ruled that the TOS “constituted a contract of adhesion” and was not valid.
  • Decision can be critical to enforcement of user terms throughout the online gaming industry.
  • All are probably ‘adhesion’ contracts, but should be enforced nonetheless.
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Right to defend virtual property?
  • Property rights are highly valued and afforded protection under the Constitution…but do these rights extend to virtual property?
  • In China, one Legend of Mir 3 player killed another after his cyber-sword was stolen.  He was sentenced to life in prison.
  • What recourse do players have for deciding property disputes when that property is really just a series of 0s and 1s?
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Second Life Resident Sues Player for Copyright Infringement
  • Eros, LLC v. John Doe – Kevin Alderman, aka Stroker Serpentine, sued John Doe (avatar Volkov Catteneo) for copying his SexGen Bed.
    • The SexGen Bed is a virtual bed that allows players to choose from over 150 sexually animated scenes.  Retail: 4,000 Linden Dollars.
  • Defendant’s true identity was obtained via Subpoena.
  • Alderman amended his suit to name Robert Leatherwood of Texas.
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SEXGEN SUIT SETTLED
  • Alderman and Leatherwood settled with Leatherwood agreeing not to copy or sell any of Alderman’s merchandise.
    • The settlement did not involve a monetary amount.
  • Since the parties settled the suit amicably, a Judge will not rule on whether trademark and copyright law extends to the virtual world, creating legal precedent.
  • Note: Eros is involved in a similar suit, Eros v. Simon, filed in federal district court in New York.
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VIRTUAL GAMBLING
  • UIGEA outlawed online gambling for American players in October 2006, by banning the acceptance of money for the purpose of illegal gambling.
  • MMORPG’s do not use recognized currency in game.
  • Does the UIGEA apply to Linden Dollars or other virtual currency?
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Gambling Poses Risks to Online Gaming Sites
  • UIGEA allows Attorney General to identify sites violating the law.
  • A.G. can demand that Internet Service Providers shut down sites that allegedly violate the law.
  • Service providers have the opportunity appear and be heard on the closure request.
  • No Due Process for affected online game site.
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Second Life Bans Online Gambling, Unregulated Banks
  • Second Life follows industry trend; bans online gambling after UIGEA took effect.
  • After the ‘World Stock Exchange’ robbery and Ginko financial collapse, Second Life bans unregulated banks:
    • “Any bank, ATM from offering interest or any direct return on an investment, unless it has proof of a real world government registration or financial institution charter.”
  • Ginko ended up owing more than $750,000 to customers after experiencing a run on the bank, depleting reserves.
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STATUTE OF FRAUDS
  • Generally requires that contracts for the transfer of real-world property must be in writing.
  • Would a chat log suffice as a written contract?
  • What is a ‘signature’ in virtual worlds?
  • Does the issue of duress impact contracts between avatars?
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CYBER-CRIME
  • Cyber-stalking, harassment and cyber-bulling are common forms of misconduct and aggression within virtual worlds, sometimes causing real life harm.
  • Online communities and social networks have formed to manage deviant behavior within virtual games.
  • Prosecutors and game companies becoming more sensitive to complaints of this nature.
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CYBER-BULLYING:
HOW REAL IS THE THREAT?
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Free Speech Concerns
re: Cyber-Bullying
  • Have we criminalized common school yard disputes just because they occur online?
  • How do we define “bullying” in cyberspace?
  • Can we protect the right to engage in annoying or offensive speech while regulating ‘bullying?’
  • Do we impose an age restriction on these laws so they don’t apply to adult conversation?
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CYBER-BULLYING: XBOX LIVE
  • Terry Haynes has received several racial threats and has been the victim of cyber-bullying while playing Xbox Live.
  • Mr. Haynes fears these virtual threats will transfer to the real world, harming him and his family.
  • What is Microsoft’s policy? Haynes says 10 instances required for action.
  • Microsoft has now agreed to assign an investigator to investigate threats.
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FREE SPEECH PROTECTION
  • Video Games deemed ‘protected speech’ by the courts in numerous cases
  • Government must establish scientific proof of ‘harm’ caused by video games before restrictions on game content will be upheld
  • Politicians / Lawmakers use child protection as justification for censorship
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CENSORSHIP IN MMORPG’S
  • Watchdog groups dedicated to eradicating child porn and online predators take aim at MMORPG’s demanding censorship.
  • Mystere, an avatar in Everquest, posted a fan-fiction piece on a message board with references to rape.  The story was written from the persona of an elf, but yet Sony removed the post and banned Mystere.
  • Are avatars entitled to First Amendment rights, namely freedom of speech and expression?
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CONCLUSION
  • MMORPG’s represent the future of videogaming
  • Cutting edge legal issues will be addressed in the context of MMORPG’s
  • Property ownership, criminal activity and harassment represent key issues for the future
  • Free Speech must be guarded despite the calls for child protection as justification for censorship.
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THE END.