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- Video game creativity and expression can be stifled by political and
social efforts to ‘protect children’ and enforce morality.
- Thus far, the courts have served as the last line of defense for the
industry, and have invalidated all censorship efforts.
- This battle is being fought at the local, state, federal and
international levels.
- The industry must remain ever vigilant in an effort to foster a culture
of free expression, while working to address any genuine concerns of
parents and regulators.
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- Family values groups incessantly pressure legislators to censor video
games.
- Past legislative attempts have failed due to enforcement of First
Amendment rights by the courts.
- The industry may be winning the PR war, but must continue efforts to
educate parents, advocacy groups and legislators on the lack of harm,
and the importance of free expression.
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- Video games = Free Speech.
- In order to regulate speech, the Government must meet the
- “Strict Scrutiny” Test:
- Compelling state interest.
- Use of least restrictive means.
- No censorial intent.
- Few regulations meet the strict scrutiny test.
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- Protecting children is generally accepted as a compelling state
interest, hence the ubiquitous “Harmful to Minors” laws.
- Sexual content is sometimes capable of regulation, while content
containing violence and drugs is more difficult to restrict.
- Religious groups use the catchphrase of “protecting children” to further
moral agendas including censorship of video games.
- Government must also prove the existence of some ‘harm’ resulting from
the speech it wants to regulate.
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- Sexually Explicit Content Evaluated by the Miller Test from Miller v.
California:
- 1) Does the material depict sexual activity or lewd display of the
genitals in a patently offensive manner?
- 2) Does the material appeal to the prurient interest in sex, nudity or
excretion?
- 3) Does the material lack serious literary, artistic, political or
scientific value?
- [Prongs 1 & 2 based on contemporary community standards]
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- The Courts have consistently ruled that video games are protected speech.
- Oklahoma (September, 2007)
- California (August, 2007)
- Louisiana (November, 2006)
- Minnesota (July, 2006)
- Michigan (April, 2006)
- Illinois (December, 2005)
- Washington (July, 2004)
- St Louis (June, 2003)
- Indianapolis (March, 2001)
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- Throughout 2005-2007, a national trend developed with several states
proposing bills restricting the sale of video games.
- Recently, the incidence of this legislation has declined.
- Possible reasons include prior court victories and fear of political
embarrassment.
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- Congress appears to still be interested in video game regulation. These particular bills have been
tabled, but we are sure to see similar proposals in the coming sessions.
- Children Protection from Video Game Violence & Sexual Content Act (HR
2958) – Directs the FTC to review the ESRB and to commission the GAO to
study the impact of video games on minors. (Senate companion bill:
S.1902)
- Truth in Video Game Rating Act (S.568) – Requires the ESRB to review all
content before assigning ratings.
Introduced by Sam Brownback (R-KS).
- Video Game Decency Act of 2007 (HR 1531) – To prohibit deceptive acts
in the content rating of video games.
Result of the Hot Coffee mishap.
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- California – An Appeal has been filed by Gov. Schwarzenegger with the
9th Cir. Court of Appeals in an attempt to reverse Judge Whyte’s ruling
that the law is unconstitutional.
- It will probably be 2009 before a final ruling is rendered.
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- Wisconsin – State Sen. Jon Erpenbach has proposed a 1% sales tax on
video games and game consoles to fund rehabilitation programs for
juvenile delinquents.
- Substantial First Amendment issues raised based on content
discrimination.
- New Mexico – HB 583, Leave No Child Inside Act, proposes a 1% excise tax
on games, consoles and TVs to fund outdoor education programs for
children. The Bill was introduced
by Rep. Gail Chasey (D) and is now before the House Business &
Industry Committee.
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- “They are about to pay a wicked price, and I aim to make sure they pay
it.”
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- Thompson, vocal video game antagonist, is currently under review by the
Florida Bar for five counts of professional misconduct. A ruling is not expected until later
this year.
- Judge Dava Tunis, the Bar Examiner appointed by the FL Supreme Court,
must review a very lengthy court file, due to Thompson’s voluminous
exhibits.
- Thompson filed a civil suit against the FL Bar, which was recently
dismissed by U.S. District Court Judge Adalberto Jordan.
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- Posey v. Take Two/Sony was dismissed by Judge Valerie Huling in
Albuquerque, NM based on lack of jurisdiction and failure to state a
claim.
- Thompson filed a wrongful death suit against T2/Sony after 14 year-old
Cody Posey killed his father, stepmother and stepsister, supposedly
incited and influenced to kill his family after playing Grand Theft
Auto.
- It was later revealed in Posey’s juvenile court hearing that he was
sexually and physically abused.
- Thompson was involved in a similar case in Alabama, Strickland v. Sony.
- He lost his pro hac vice status, preventing him from continuing as
counsel of record on the case.
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- Thompson has now decided to take on the entire Army!
- Recent Press Release alleges DoD uses video games as recruitment tool.
- Cites false reports that Virginia Tech shooter played ‘Counter Strike.’
- Claims Military is teaching that war is glamorous and free of
consequences.
- Calling attention to this “Unholy Alliance” will be one of Thompson’s
New Year’s Resolutions for 2008
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- Numerous losses in court have yet to completely dissuade censorship
advocates.
- It may only be a matter of time before lawmakers tweak their strategies
and carve new niches for successful legislation.
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- 2008 - It’s an Election year! Sex
and Violence are always attractive political targets.
- The industry must continue its
efforts to elect representatives who will uphold free speech rights and
not bow to the censorship pressures of ‘family values’ candidates.
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- Sen. Hillary Clinton – A renowned anti-videogame activist, she has said
that she will continue to support video game regulation if elected
president.
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- Sen. Barack Obama – “I would call upon the video game industry to give
parents better information about programs and video games by improving
the voluntary rating system we currently have…And even if the industry
does do some responsible self-policing, there's still a role for the
federal government to play. We need to understand the impact of these
new media better. That's why I supported federal funding to study the
impact of video games on children's cognitive development.” – Kotaku.com
- Obama praised the new technical innovations that have allowed parents
better control over what their children play, but stated the ratings
system needed to be made clearer. “If the industry doesn’t, then my
administration would,” he said. Cinemablend.com
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- Gov. Mitt Romney – “I want to restore values so children are protected
from a societal cesspool of filth, pornography, violence, sex, and
perversion. I've proposed that we enforce our obscenity laws again and
that we get serious against those retailers that sell adult video games
that are filled with violence and that we go after those retailers.” –
Kotaku.com
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- McCain supports legislation that requires warning labels on violent
media products similar to cigarette warning labels.
- Calls for a close look at the “entertainment media and the violent
images…with which they are bombarding our children.”
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- Congress has repeatedly called for independent research on the
connection between violent video games and violence in children and uses
this correlation to justify censorship.
- The winner of the 2008 Election will decide the policy of the federal
government with regard to video games.
- The President also appoints all federal judges and Supreme Court
Justices.
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- It’s called logic. “Before” does not mean “because.”
- The Video Game Industry needs to clearly and overwhelmingly debunk these
theories with its own extensive research on the subject.
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- Germany has some of the strictest video game censorship laws in Western
Europe.
- Laws prohibit the sale of Counter-Strike, and other games that depict
blood and violence.
- After a school rampage left 3 dozen people injured or dead, German
politicians suggested outlawing the sale and distribution of video games
deemed violent.
- The Interior Minister petitioned the Bundesrat to outlaw games if a
link is established between violent behavior and violent gaming.
- German politicians are lobbying for pan-European Union restrictions on
violent video games.
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- Australia has been very aggressive in censoring and banning video
games. The Office of Film &
Literature Classification has “refused classification” to a number of
games, including:
- Manhunt 2
- Dark Sector
- Grand Theft Auto III
- NARC
- Marc Ecko’s Getting Up: Contents Under Pressure
- This game was banned for “promoting crime,” in this case, graffiti.
- Australia does not have an R-rating for games, instead games are refused
classification. Thus, games
deemed unsuitable for players age 15 and older are banned altogether.
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- China has extensive censorship laws, banning games that divulge state
secrets, damage the nation’s glory, or disturb social order.
- The Swedish game, Hearts of Iron, was banned for “distorting historical
facts and damaging China’s sovereignty.”
- China also has “fatigue laws,” limiting MMORPG players’ game time to
three hours.
- The country also banned children from Internet cafes, altogether.
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- India’s Parliament is considering a ban on violent video games.
- The Censor Board of India supports a proposal that all games be
censored.
- A draft is being considered by the Ministry.
- The proposal will make it mandatory for game manufacturers to have a
certificate on the cover of the game, and the Censor Board will classify
each game according to suitable age groups.
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- A judge in Brazil has banned the games Counter Strike and Everquest,
ruling that these games incite violence and are harmful to consumer
health.
- Judge Carlos Alberto Simoes went so far to say that the games
“encouraged the subversion of public order, were an attack against the
democratic state and the law and against public security.”
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- The United Kingdom
- Ireland
- Italy
- Switzerland
- Australia
- New Zealand
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- The U.S. is not alone in its fight to preserve creative expression in
video games.
- Our constitution provides the greatest protection for artistic freedom.
- What works in other countries will not be tolerated in the U.S.
- Videogame opponents will continue to seek ways to limit distribution of
certain videogames; both in the U.S. and internationally.
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- Role-playing games offer avatars an escape from reality, but are also
causing real world legal concerns.
- Games like Second Life are increasingly becoming catalysts for setting
legal precedents.
- Virtual property rights?
- Civil suits between avatars?
- Cyber-bullying?
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- Bragg v. Linden Research, Inc. – After Marc Bragg, aka Marc Woebegone,
found a way to purchase virtual property and resell for a profit, Linden
Labs caught wind and terminated his account.
- Bragg sued Linden Labs for breach of contract and unfair trade
practices in West Chester, PA.
- The Settlement terms were not disclosed.
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- As a result of this case, Linden Labs changed its Terms of Service after
a Judge ruled that the TOS “constituted a contract of adhesion” and was
not valid.
- Decision can be critical to enforcement of user terms throughout the
online gaming industry.
- All are probably ‘adhesion’ contracts, but should be enforced
nonetheless.
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- Eros, LLC v. John Doe – Kevin Alderman, aka Stroker Serpentine, is suing
John Doe (avatar Volkov Catteneo) for copying his SexGen Bed.
- The SexGen Bed is a virtual bed that allows players to choose from over
150 sexually animated scenes.
Retail: 4,000 Linden Dollars.
- Defendant’s true identity is unknown; Plaintiff intends to obtain
identity via Subpoena.
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- Second Life follows suit, bans online gambling after UIGEA took effect.
- After the ‘World Stock Exchange’ robbery and Ginko financial collapse,
Second Life bans unregulated banks:
- “Any bank, ATM from offering interest or any direct return on an
investment, unless it has proof of a real world government registration
or financial institution charter.”
- Ginko ended up owing more than $750,000 to customers after experiencing
a run on the bank, depleting reserves.
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- The Journal of Business Law Society warned Linden Labs of risks of real
world litigation:
- “By not taking efforts to ensure that commercial activity in Second
Life is conducted in a transparent manner, Linden Lab is in essence
putting their stamp of approval on ventures like Ginko…If a court
determines that Linden Lab is liable for fraudulent activities that
take place within Second Life, they may be overwhelmed with suits.”
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- Terry Haynes has received several racial threats and has been the victim
of cyber-bullying while playing Xbox Live.
- Mr. Haynes fears these virtual threats will transport to the real world,
harming him and his family.
- What is Microsoft’s policy? Haynes says 10 instances req’d.
- Microsoft has agreed to assign an investigator to investigate threats.
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- Should a distinction exist between conduct and expression in reality as
compared with online venues?
- Can virtual crimes occur?
- Who ‘owns’ virtual property?
- Should the government regulate or tax virtual money?
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- Virtual world of video games starting to intersect with reality; in law
and society.
- Increased realism in games spurs more censorship efforts, as gaming
violence and sex become more real.
- Legislative efforts have slowed, but pressure may come next from the
federal government.
- Successful censorship efforts in other countries may spur additional
attempts in the U.S.
- The industry can never put its guard down, and must anticipate the next
battle in both the courts, and the court of public opinion.
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